Tag Archives: eíre

ACKS Setting-Specific Classes—Aristocrats and Diplomats

I haven’t actually built these two classes out, as I’m not intending to allow PCs to take them. But as a rough sketch … Aristocrats are combat-hardened nobility, equally at home on the battlefield and at a fancy dinner. They … Continue reading

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Eíre Deities, revised

Clerics A cleric is an individual of unsurpassed faith who connects to a particular god as a mutually beneficial relationship for the god, cleric, and community—an intermediary. From a god’s point of view, the cleric’s primary purpose is to build … Continue reading

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Eíre NPC—Lady Melancholy

Outside the Summer Empire, Lady Melancholy is probably the most powerful human in the known world (the cleric who rules Orifai may be a match, and in certain ways any actual ruler of a kingdom is more powerful thanks to … Continue reading

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ACKS Eíre—Starting Maps

Constructing the Campaign Setting I prefer a 36-mile hex over the 24-mile hex, because certain math and mapping tasks are easier. To assist me in that, I put together a hex map that scales smoothly at 6x increments: 6x Hex Map. … Continue reading

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ACKS Setting-Specific Class—Oath-Taker (Cleric)

There are no generic clerics in Eíre, but there are numerous diety-specific clerics, one of which is the oath-taker. Oath-takers serve Oath, the leader of the Broken Mountain pantheon. Prime Requisite: WIS and DEX. Requirements: None. Hit Dice: 1d4. Maximum … Continue reading

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ACKS and Eíre, part II

AKA, the belly flop flip flop Yeah, converting to ACKS halved levels has been a pain in the butt. And the only real issue with the higher levels is spells and hit points. At the same time … heck, I … Continue reading

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ACKS Setting-Specific Class—Monk (Cleric)

There are no generic clerics in Eíre, but there are numerous diety-specific clerics, one of which is the monk. Monks serve Sék as physicians and healers. Prime Requisite: STR and WIS. Requirements: None. Hit Dice: 1d8. Maximum Level: 14. Attack/Save: +⅔ per … Continue reading

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