Category Archives: Hex Crawl

ACKS Setting-Specific Classes—Aristocrats and Diplomats

I haven’t actually built these two classes out, as I’m not intending to allow PCs to take them. But as a rough sketch … Aristocrats are combat-hardened nobility, equally at home on the battlefield and at a fancy dinner. They … Continue reading

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ACKS Eíre—Starting Maps

Constructing the Campaign Setting I prefer a 36-mile hex over the 24-mile hex, because certain math and mapping tasks are easier. To assist me in that, I put together a hex map that scales smoothly at 6x increments: 6x Hex Map. … Continue reading

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ACKS Setting-Specific Class—Oath-Taker (Cleric)

There are no generic clerics in Eíre, but there are numerous diety-specific clerics, one of which is the oath-taker. Oath-takers serve Oath, the leader of the Broken Mountain pantheon. Prime Requisite: WIS and DEX. Requirements: None. Hit Dice: 1d4. Maximum … Continue reading

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ACKS Setting-Specific Class—Monk (Cleric)

There are no generic clerics in Eíre, but there are numerous diety-specific clerics, one of which is the monk. Monks serve Sék as physicians and healers. Prime Requisite: STR and WIS. Requirements: None. Hit Dice: 1d8. Maximum Level: 14. Attack/Save: +⅔ per … Continue reading

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ACKS Setting-Specific Class—Black Guard

The Black Guard is an order of professional murderers who do not exist in the service of the King of Broken Mountain. They are definitely not the premier assassins of the realm, nor do they worship Grim Shadow, god of death … Continue reading

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ACKS Setting-Specific Class—Bibliosophant (Cleric)

There are no generic clerics in Eíre, but there are numerous diety-specific clerics, one of which is the bibliosophant. Bibliosophants serve Oghma and are librarians first and foremost, though some travel afield to spread the word. Prime Requisite: STR, INT, and … Continue reading

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ACKS Eíre—Known World

The “known world” has about 121 million people: Summer Empire. A vast and mighty empire to the east who would like to rule everything. 60 million people, or thereabouts. At 14th level, there are four fighters (“The Great Generals of … Continue reading

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