Category Archives: Eíre

Building the Eíre milieux.

ACKS Demand Modifiers

Demand modifiers in ACKS take some getting used to. There are 31 flavors of market good and four environmental modifiers (market age, source of water, biome, and terrain steepness), cross-listed on a Wall-of-Text table. As a side note, that table … Continue reading

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ACKS Setting-Specific Classes—Aristocrats and Diplomats

I haven’t actually built these two classes out, as I’m not intending to allow PCs to take them. But as a rough sketch … Aristocrats are combat-hardened nobility, equally at home on the battlefield and at a fancy dinner. They … Continue reading

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Eíre Deities, revised

Clerics A cleric is an individual of unsurpassed faith who connects to a particular god as a mutually beneficial relationship for the god, cleric, and community—an intermediary. From a god’s point of view, the cleric’s primary purpose is to build … Continue reading

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Eíre NPC—Lady Melancholy

Outside the Summer Empire, Lady Melancholy is probably the most powerful human in the known world (the cleric who rules Orifai may be a match, and in certain ways any actual ruler of a kingdom is more powerful thanks to … Continue reading

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ACKS Eíre—Thick as Thieves

There are two major criminal guilds in the Broken Mountain kingdom: The Guild of Whispers (as they style themselves) and the Black Guard (assassins who work for the King). The Black Guard is a small order of assassins who serve the … Continue reading

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ACKS Eíre—Starting Maps

Constructing the Campaign Setting I prefer a 36-mile hex over the 24-mile hex, because certain math and mapping tasks are easier. To assist me in that, I put together a hex map that scales smoothly at 6x increments: 6x Hex Map. … Continue reading

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ACKS Setting-Specific Class—Oath-Taker (Cleric)

There are no generic clerics in Eíre, but there are numerous diety-specific clerics, one of which is the oath-taker. Oath-takers serve Oath, the leader of the Broken Mountain pantheon. Prime Requisite: WIS and DEX. Requirements: None. Hit Dice: 1d4. Maximum … Continue reading

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